Reaper

FabFilter 

Fmod

Unity

Git

Confluence

As part of a five-month internship, I had the opportunity to work at Ankama, located in Roubaix, France.

My first job was to edit vocalisations recording depending on the character class (Iop, Eniripsa, … ) on Reaper.

I also helped my co-workers by creating SFX for mobs and APS for  “Dofus” and “Wakfu” when necessary.

But my principal project was called “Waven”, a MMORPG in the same universe as the previous Ankama’s games, for this project, I created and implemented SFX and barks for several characters in Fmod and Unity in the animation tool.

A public alpha has been launched on July 2019.

 

Here’s a video of a some SFX and barks I worked on during this internship :